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RARobert Andersson
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SG CandleQuest Academy

Turning structured learning into visual quests, challenges and progression.

Category
AI Education · Gamified Learning · Interactive Training
Role
Product vision · Learning-experience design · Gamification strategy
Status
In Active Development
Timeline
2025 — ongoing
Educational UXGamificationReactTypeScriptInteractive LearningProduct Design
Gamified Learning Experience — Product Vision Concept

The Opportunity

Structured courses lose learners long before the difficult material arrives. Reading pages of theory gives no sense of progress, and complex subjects feel abstract until a learner can act on them. The opportunity is to reframe a curriculum as a journey with visible milestones.

The Product Concept

CandleQuest presents a curriculum as a map of quests. Each quest introduces one concept, sets a guided challenge, and unlocks the next step only once the learner has demonstrated understanding, so difficulty and confidence grow together.

My Role

Product vision, learning-experience design, gamification strategy, UX/UI design and ecosystem integration. I define the learning model, design the quest and progression systems and shape how the product connects to the wider SG Academy family.

Product Process

  1. 01

    Opportunity identification

  2. 02

    Concept definition

  3. 03

    User journey planning

  4. 04

    Information architecture

  5. 05

    Interface design

  6. 06

    AI-assisted development

  7. 07

    Responsive implementation

  8. 08

    Testing and iteration

  9. 09

    Deployment preparation

Key Features

Quest-based learning

Each lesson is a self-contained quest with a clear objective, a guided challenge and an outcome the learner can see.

User progression

A visible path shows what has been completed, what is unlocked next and how far the learner is from the next milestone.

Gamification system

Levels, streaks, achievements and mastery indicators reward consistency rather than speed.

Interactive storytelling

Narrative framing carries the learner through abstract material without diluting the underlying content.

Challenges and Decisions

Game mechanics that serve learning

Rewards are tied to demonstrated understanding rather than time spent, so the mechanics reinforce the curriculum instead of replacing it.

Keeping depth without intimidation

Advanced material stays available but is revealed progressively, so a beginner is never shown the full complexity at once.

What I Learned

  • · Visible progression matters more to completion rates than richer content.
  • · Game mechanics only work when they reward the behaviour the curriculum actually needs.

Current Status and Next Steps

SG CandleQuest Academy is an independently developed educational product concept currently in active development. The displayed interface represents its product direction and learning-experience design. It sits alongside SG Neural Network Academy within the SG Academy family of the ShapGenius Ecosystem, sharing its design language and multilingual content structure. Next development priorities are completing the quest and progression model, building the first full learning track, implementing achievement logic and extending translation coverage across English, Swedish and Thai.

Related Project

SG Neural Network Academy

A multilingual educational platform designed to make neural networks and machine learning easier to understand through guided visual lessons, interactive simulations and game-inspired learning.